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积分系统试运行:大家注意看.感谢怀浪的努力.

积分系统试运行:大家注意看.感谢怀浪的努力.

Test the Score System (积分系统试运行)



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Here's the first test.(这是第一次测试,你可以看一下下面的样本)

You can see examples herebr>
www.gewar.net/war/toptest.php

www.gewar.net/war/topalliancetest.php



Don't go spending all your geos right away. Score's will be reset when it's finished(probably in a few days).(不要立刻去花光你的所有钱。积分可能会重设当它完善以后(大概几天之内)

What it does:(它是怎么运作的)

The game now gives you points for action.

No points are given for holding a city. No need to ask it either. Talked about it and cities already hand out geos which you can use to gain points. Giving points for cities would be overkill.

Most points can be gained for doing a succesfull attack.

Second most points for being attacked and winning.

Third for attacking and losing.

Least points for being attacked and losing.



游戏现在开始评估你的行动分数。

拿着城市不会有积分的,也不要问为什么了。如果拿着城市你都能获得积分,那我设置这玩意就没有用了。

进行一次成功的攻击可以获得最多的分数

其次是防守成功

再其次是进攻失败

最少分数是防守失败



Why a score system?

People have been complaining since the start that the current rankings are useless. You can be number 1, and then someone can take it away from you in a day and you might never be number 1 again.

Also with the current rankings, those that NAP with everyone and don't fight(play the game) go to the top. It's the game upside down. NAP's belong in the game and also will with the score system, but now NAP'ing with everyone means you miss out on points.



为什么设置这个系统?

人们从游戏一开始就抱怨排名这玩意是浮云。你可以做第一,然后被其他人取而代之而你可能永远不能再重回第一。

而且根据现在的排名可以看到,那些和所有人都建立协议的和平主义者排在前面。游戏的排名是应该起落无常的。NAP是这个游戏的产物,也会在积分系统中有所体现,现在和所有都建立NAP意味着你会在积分上有所损失。



The score system is also tied to the total amount of troops in the game. 90% of the time these are always growing. Meaning that the longer you wait and save your geos, the less points you can receive(or you have to do some amazing battles).

That's the inflation players asked for. Otherwise it wouldn't matter if you just wait 6 months for attacking.



积分系统亦同游戏中的军队总数相关联。90%的时间积分会变化,意味着你存钱等待越久,你会获得越少的分数。(除非你发动一些惊人的战役)



Nuking is the same as attacking. You get points for troops killed(and it now shows how much troops were killed in latest activity after a nuke).



核战和进攻等同。你杀死多少军队就会获得相应的分数。(而且现在可以通过最新动态获知到底在核战中死了多少军队)



These points can't be taken away from you.

You will keep these. Someone can in time get more than you, but if you play you will always have this buffer.



积分是不会降低的。有些时候别人升的比你快,不过你这时可能是在休整,所以没关系。



Example how it was:(这是例子)

You were a great player. Number 1 for a month. Then you went on vacation and when you came back you were number 349 because your cities were taken from you.



你是个高手,在第一位一个月了。然后你去了度假,当你回来的时候,发现你已经被踢到349名,因为城市被人拿去了。



Nowbr>
Number 1 and you have a lot of points. Someone takes your cities away but you keep your points. Easier to get back on top. You might have lost some time, but in time most people go on vacation or are away for a few days so time to catch up. Plus you saved up some geos during your vacation for some good attacks.



现在呢,第一名和你都有许多积分。有些人拿了你的城市,但是你的积分不受影响。依然很容易重回第一。你可能有些时候会遭受损失,但你可以趁着别人不在线的时候追回来。而且你度假的时候积累了不少钱财可以用来发动战役。



Points are ofcourse given for the amount of troops your opponent loses, and then calculated by if you were the attacker/defender and if you won/lost.

积分是根据你的对手的损失来统计的,然后根据上述所提的情况进行计算。



Probably some details I forgot but I'll add them here later.



我可能忘了一些细节,过一阵我会再添加上来的。

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re:!!

!!

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re:这是什么?

这是什么?

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re:原来是游戏中的呀

原来是游戏中的呀

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re:是的,现在积分系统正式运行了.

是的,现在积分系统正式运行了.

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re:我以为是什么的

我以为是什么的

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